CERES

CERES is an early-development exploration game in which you are the intelligence behind a long-running scientific expedition program.

You are not the captain of a single ship.

You are CERES — a persistent exploration intelligence intended to plan expeditions, delegate decisions to Ship AI and Crew, review what happened, understand why it happened, and revise future policy.

The long-term goal is a game about learning from autonomous missions rather than directly controlling every moment.

PRE-MVP INTERACTIVE PROTOTYPE

This is not yet the full CERES MVP.

The current build is an interactive prototype of the game's interface, information hierarchy, mission-review language, and causal-analysis direction.

Some interactions are functional, while other areas currently preview the structure and direction of systems that are still being developed.

This prototype is being shared early so the interface and core concept can be tested before the full gameplay loop is complete.

INTENDED CORE LOOP

The intended CERES gameplay loop is:

Plan an expedition
Delegate it to Ship AI and Crew
Let the mission unfold without direct intervention
Review the returned evidence
Trace why important decisions happened
Revise policy or planning
Launch another mission and compare what changed

This is the direction CERES is being built toward.

The current prototype does not yet provide the complete loop from beginning to end.

WHAT YOU CAN EXPLORE IN THIS BUILD

The current prototype focuses on the player-facing CERES interface.

You can explore early versions of areas such as:

  • STATUS and attention hierarchy
  • mission review presentation
  • event timelines
  • Decision Trace presentation
  • early policy and mission-planning interfaces
  • navigation between major CERES workspaces
  • the overall visual and informational language of the system

Some areas are incomplete or represent future functionality.

WHAT THIS BUILD IS TESTING

At this stage, balance and content quantity are not the main focus.

The most useful questions are:

  • Can you understand what CERES is supposed to be?
  • Can you imagine what kind of game this could become?
  • Do the different screens communicate their purpose?
  • Which parts of the interface make you want to investigate further?
  • What is confusing or unclear?
  • Does reviewing missions and tracing decisions sound interesting?
  • After exploring the prototype, do you want to see the expedition loop become fully playable?

EARLY DEVELOPMENT

CERES is still in active development.

Interface structure, terminology, presentation, systems, and gameplay will continue to change.

This build is intended as a window into the developing game, not a finished representation of the final experience.

SAVE DATA

CERES currently stores local data in your browser.

There is no account or cloud save.

Clearing browser/site data may remove the local CERES instance.

FEEDBACK

If something:

  • caught your attention,
  • confused you,
  • made you want to click it,
  • made you expect functionality that was not there,
  • or made you curious about how a future mission would work,

that feedback is especially useful.

Download

Download
CERES_Public_Playtest_Build_A_vs5.3_itchio.zip 80 kB
Download
CERES_Public_Playtest_Build_B_vs5.4_itchio.zip 80 kB
Download
CERES_Public_Playtest_Build_vs5.5_itchio.zip 86 kB

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